WorldToViewportPoint returns weird value when the object behind the camera - Questions & Answers - Unity Discussions
![Camera:WorldToViewportPoint code sample uses now-deprecated raycasting API - Documentation Issues - Developer Forum | Roblox Camera:WorldToViewportPoint code sample uses now-deprecated raycasting API - Documentation Issues - Developer Forum | Roblox](https://devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/1/4/e/14ee5e91428891fbc47bd35c8235c738addc0547.png)
Camera:WorldToViewportPoint code sample uses now-deprecated raycasting API - Documentation Issues - Developer Forum | Roblox
![Why Camera:WorldToScreenPoint isn't returning correct 2d position - Scripting Support - Developer Forum | Roblox Why Camera:WorldToScreenPoint isn't returning correct 2d position - Scripting Support - Developer Forum | Roblox](https://devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/2/3/5/235109fb42c6f9633f767ddda26e20e3d10e628d.gif)
Why Camera:WorldToScreenPoint isn't returning correct 2d position - Scripting Support - Developer Forum | Roblox
![How to convert 3D point in viewport to 2D screen position - Scripting Support - Developer Forum | Roblox How to convert 3D point in viewport to 2D screen position - Scripting Support - Developer Forum | Roblox](https://devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/6/f/6/6f69f5bf79ddb7e04782579d3c0515239e258117.jpeg)
How to convert 3D point in viewport to 2D screen position - Scripting Support - Developer Forum | Roblox
![WorldToViewportPoint and WorldToScreenPoint give wrong positions when VR is enabled - Questions & Answers - Unity Discussions WorldToViewportPoint and WorldToScreenPoint give wrong positions when VR is enabled - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/original/3X/6/e/6ee0c4ea7f26c92be0e9ba2cf926ad22b87a4664.jpeg)
WorldToViewportPoint and WorldToScreenPoint give wrong positions when VR is enabled - Questions & Answers - Unity Discussions
![How can I know if a mesh is visible/inside the camera's FoV when the mesh origin is not inside the camera's FoV? (More details in comments) : r/Unity3D How can I know if a mesh is visible/inside the camera's FoV when the mesh origin is not inside the camera's FoV? (More details in comments) : r/Unity3D](https://preview.redd.it/how-can-i-know-if-a-mesh-is-visible-inside-the-cameras-fov-v0-q7tcbclax4ca1.png?auto=webp&s=e02af3be61d0250197c0515e75793540aa8b9a23)
How can I know if a mesh is visible/inside the camera's FoV when the mesh origin is not inside the camera's FoV? (More details in comments) : r/Unity3D
![Help re-calculating camera's viewport on UI drag (when the required area changes)? - Questions & Answers - Unity Discussions Help re-calculating camera's viewport on UI drag (when the required area changes)? - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/optimized/3X/c/3/c3b82fd3e10f47566cbcb3bc8297b9025d03888b_2_586x499.png)
Help re-calculating camera's viewport on UI drag (when the required area changes)? - Questions & Answers - Unity Discussions
![WorldToViewportPoint returns weird value when the object behind the camera - Questions & Answers - Unity Discussions WorldToViewportPoint returns weird value when the object behind the camera - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/original/3X/d/6/d610f22f3c0b70140216d04f691d97115ebccf21.png)